#pragma once
#include "IMenuState.h"
#include "../SGD Wrappers/SGD_Handle.h"
class CMiniGameSelect :
	public CIMenuState
{
	CMiniGameSelect() = default;
	~CMiniGameSelect() = default;

	CMiniGameSelect(const CMiniGameSelect&) = delete;
	CMiniGameSelect& operator= (const CMiniGameSelect&) = delete;

	SGD::HTexture map1;
public:
	static  CMiniGameSelect* GetInstance(void);

	virtual void Enter(void);
	virtual void Exit(void);

	virtual bool Input(void);
	virtual void Update(float elapsedTime);
	virtual void Render(void);
};

